A nice gesture for XR. Using human attention system to design… | by Amir Ahmadi


Download the Demo for Quest 2

  • Download the APK file and install it using Side Quest.
  • Enable hand tracking in settings.
  • Be in an environment with different colors than your hand.
  • When starting the app, keep your hands open, facing forward.
  • Walking speed and hand direction sizes can change in the hand menu.
  • None of the sizes may work for your hand shape.


Al-Kalbani, Maadh, Ian Williams, and Maite Frutos-Pascual. “Improving Freehand Placement for Grasping Virtual Objects via Dual View Visual Feedback in Mixed Reality.” 22nd ACM Conference on Virtual Reality Software and Technology, 2016, pp. 279–282. ACM Digital Library, https://0- doi-org.library.scad.edu/10.1145/2993369.2993401.

Albert, Jeremy, and Kelvin, Sung. “User-Centric Classification of Virtual Reality Locomotion.” 24th ACM Symposium on Virtual Reality Software and Technology, Article №127, pp. 1–2. ACM Digital Library, https://0-doi-org.library.scad.edu/10.1145/3281505.3283376.

Alzayat, Ayman, Mark Hancock, and Miguel A. Nacenta. “Quantitative Measurement of Tool Embodiment for Virtual Reality Input Alternatives.” 2019 CHI Conference on Human Factors in Computing Systems, 2019. ACM Digital Library, https://0-doi- org.library.scad.edu/10.1145/3290605.3300673.

Arrington, Catherine M, and Melissa M Yates. “The role of attentional networks in voluntary task switching.” Psychonomic bulletin & review, vol. 16,4 (2009): 660–5. National Library of Medicine, doi:10.3758/PBR.16.4.660.

Bishop, Ian, and Abid, Rizwan. “Survey of Locomotion Systems in Virtual Reality.” The 2nd International Conference on Information System and Data Mining, 2018, pp. 151–154. ACM Digital Library, https://0-doi-org.library.scad.edu/10.1145/3206098.3206108.

Boletsis, Costas, and Jarl Erik Cedergen. “VR Locomotion in the New Era of Virtual Reality: An Empirical Comparison of Prevalent Techniques.” Advances in Human-Computer Interaction, vol. 2019, APR 2019. Hindawi, https://doi.org/10.1155/2019/7420781.

Cabral, Marcio C, Carlos H. Morimoto, and Marcelo K. Zuffo. “On the usability of gesture interfaces in virtual reality environments.” 2005 Latin American conference on Human-computer interaction, 2005, pp. 100–108. ACM Digital Library, https://0-doi-org.library.scad.edu/10.1145/1111360.1111370.

Fan, Jin et al. “Testing the efficiency and independence of attentional networks.” Journal of cognitive neuroscience, vol. 14,3, 2002): 340–7. National Library of Medicine, doi:10.1162/089892902317361886.

F. Zhang, S. Chu, R. Pan, N. Ji, and L. Xi, “Double hand-gesture interaction for walk-through in VR environment,” IEEE/ACIS 16th International Conference on Computer and Information Science (ICIS), 2017, pp. 539–544. IEEE Xplore, doi: 10.1109/ICIS.2017.7960051.

Frommel, Julian, Sven Sonntag, and Michael Weber. “Effects of Controller-based Locomotion on Player Experience in a Virtual Reality Exploration Game.” 12th International Conference on the Foundations of Digital Games, Article №30, 2017, pp. 1–6. ACM Digital Library, https://0-doiorg.library.scad.edu/10.1145/3102071.3102082.

Guerrero-García, Josefina, Claudia González, and David Pinto. “Studying User-Defined Body Gestures for Navigating Interactive Maps.” XVIII International Conference on Human Computer Interaction, Article №49, 2017. ACM Digital Library, https://0-doi- org.library.scad.edu/10.1145/3123818.3123851.

Hommel, B., Chapman, C.S., Cisek, P. et al. “No one knows what attention is.” Atten Percept Psychophys, Vol. 81, Oct 2019, pp. 2288–2303. Springer link, https://doi.org/10.3758.

Khundam, Chaowana. “First person movement control with palm normal and hand gesture interaction in virtual reality,” 12th International Joint Conference on Computer Science and Software Engineering (JCSSE), 2015, pp. 325–330. IEEE Xplore, doi: 10.1109/JCSSE.2015.7219818.

Krekhov, Andrey, Katharina Emmerich, Philipp Bergmann, Sebastian Cmentowski, and Jens Krüger. “Self-Transforming Controllers for Virtual Reality First Person Shooters.” Annual Symposium on Computer-Human Interaction in Play, 2017, pp. 517–529. ACM Digital Library, https://0-doi-org.library.scad.edu/10.1145/3116595.3116615.

Lages, Wallace, Mahdi Nabiyouni, and Leonardo Arantes. “Krinkle Cube: A Collaborative VR Game Using Natural Interaction.” 2016 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, 2016, pp. 186–196. ACM Digital Library, https://0-doi-org.library.scad.edu/10.1145/2968120.2987746.

Leng, Hoo Yong, Noris Mohd Norowi, and Azrul Hazri Jantan. “A User-Defined Gesture Set for Music Interaction in Immersive Virtual Environment.” 3rd International Conference on Human-Computer Interaction and User Experience in Indonesia, 2017, pp. 44–51. ACM Digital Library, https://0-doi-org.library.scad.edu/10.1145/3077343.3077348.

Li, Yang, and Jin HUANG, and Feng TIAN, and Hong-An WANG, and Guo-Zhong DAI. “Gesture interaction in virtual reality.” Virtual Reality & Intelligent Hardware, Feb 2019, pp. 84–112. ScienceDirect, https://doi.org/10.3724/SP.J.2096-5796.2018.0006.

Oh, Seo Young, Boram Yoon, Hyung-il Kim, and Woontack Woo. “Finger Contact in Gesture Interaction Improves Time-domain Input Accuracy in HMD-based Augmented Reality.” 2020 CHI Conference on Human Factors in Computing Systems, 2020. ACM Digital Library, https://0-doi org.library.scad.edu/10.1145/3334480.3383098.

Payne, John, Paul Keir, Jocelyn Elgoyhen, Mairghread McLundie, Martin Naef, Martyn Horner, and Paul Anderson. “Gameplay Issues in the Design of Spatial 3D Gestures for Video Games.” In CHI ’06 Extended Abstracts on Human Factors in Computing Systems, 2006, pp. 1217–1222. ACM Digital Library, https://0-doi-org.library.scad.edu/10.1145/1125451.1125679.

Posner, M I et al. “Is word recognition automatic? A cognitive-anatomical approach.” Journal of cognitive neuroscience, vol. 1, Jan 1989, pp. 50–60. doi:10.1162/jocn.1989.1.1.50.

Posner, M I, and S E Petersen. “The attention system of the human brain.” Annual review of neuroscience vol. 13, 1990, pp. 25–42. National Library of Medicine, doi:10.1146/annurev.ne.13.030190.000325.

Rautaray, Siddharth, and Anupam, Agrawal. “Real Time Gesture Recognition System for Interaction in Dynamic Environment.” Procedia Technology, vol. 4, 2012, pp. 595–599. ScienceDirect, https://doi.org/10.1016/j.protcy.2012.05.095.

Sarupuri, Bhuvaneswari, Simon Hoermann, Frank Steinicke, and Robert W. Lindeman. “TriggerWalking A Biomechanically-Inspired Locomotion User Interface for Efficient Realistic VirtualWalking.” 5th

Silkin, Alex. “A Look into Five Years of Locomotion in Virtual Reality.” ACM SIGGRAPH 2019 Talks, Article №8, July 2019, pp. 1–2. ACM Digital Library, https://0-doi org.library.scad.edu/10.1145/3306307.3328199.

Slater, Mel, and Sylvia, Wilbur. “A Framework for Immersive Virtual Environments (FIVE): Speculations on the Role of Presence in Virtual Environments.” Presence: Teleoper. Virtual Environ, 1997, pp. 603–616. ACM Digital Library, https://doi.org/10.1162/pres.1997.6.6.603.


Source link

2023. All Rights Reserved.